The fluff continues – as the Soviet
attack bogs down in the face of increasingly severe Allied
resistance, the war begins to widen as all sides look around
themselves for new allies and new enemies make their presence felt.
This is it folks, this is where the
Second European War becomes the First World War and all hell breaks
loose... (cue demonic laughter from the bowels of the development
studio)
So, as the fluff begins to draw to a
close, leaving our tortured planet wracked by conflict and
detruction, I now begin to turn my attention to the army list section
– now, I may be being over ambitious (no, surely not?) but I'm
hoping to include a basic list for the Holy Soviet Empire, the
Atlantic Alliance and the European League, as well as the Jihad
Pact, FutureCorp and The Brotherhood.
Each list will include three different
infantry and vehicle tiers as well as one or two special units. Are
there any suggestions that you guys would like to make? The aim is
for every faction to play differently...
...whilst keeping things cheap and
simple and fast. A usable balanced Apocalypse: Earth army should cost
a player no more than £20 or so, while the average game should be 3
hours max.
As a former WH40K junkie, I came to the
conclusion that very few players actually play the game – GW
products seem to me to have become beautifully crafted display pieces
and the rules themselves bogged down by special rules and unit
profiles. Good ideas become bloated and sadly impractical, slowing
the pace of the games and losing the excitement.. A:E is designed to
be the antithesis of this- quick, cheap, dirty and lethal, with the
“Fortunes Of War” cards there to introduce a “sh*t happens”
aspect to the game
So I put the question out there – all
wargamers, how much time do you spend playing the games you own as
opposed to collecting, painting and modelling? I ask this not as a
criticism, but out of genuine interest- how many play the games over
and over, how many prioritise rulesets against miniatures and fluff?
How many hours do you spend painting, basing and modelling against
actually putting your armies in harm's way? Do you like the idea of a
simple “pick up and go” philosphy, or do you prefer your games to
have more of a sense of occasion about them?